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Final Fantasy VI Advance Enemy Additions

Enemies | Bosses | All | GBA Additions

Abaddon
Abaddon
Bestiary #266
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
71
25000
8000
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
30
30
0
160
180
0
Stolen Items
Dropped Items
Common: Hi-Ether
Common: RelicLich Ring
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
  
Abyss Worm
Abyss Worm
Bestiary #373
Type
Level
HP
MP
Gil
EXP
None
91
34000
60000
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
10
0
180
150
0
Stolen Items
Dropped Items
Common: Elixir
Common: Phoenix Down
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
firelightningpoisonwindearthwater
Elemental Absorb
Elemental Weakness
ice
holy
Lores
Command Immunities
None
Control
 
Strategy
 
"If you walk without rhythm, you won't attract the worm". If only it were that simple! Abyss Worm is the nastiest creature of the Cloister of Trials, as its defenses are so omni-present. It has quite a lot of Defense and will either absorb or negate any magical damage unless it's Holy- or non-elemental. Few characters will be able to apply their full force versus this thing. It's primarily a trading between damage and healing, as there's little you can do about this thing's attacks. Expand Full Strategy
  
Armodullahan
Armodullahan
Bestiary #274
Type
Level
HP
MP
Gil
EXP
Undead
83
35000
2500
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
22
20
140
200
0
Stolen Items
Dropped Items
Common: RelicGenji Glove
Common: X-Potion
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
None
  
Blue Dragon (Redux)
Blue Dragon (Redux)
Bestiary #376
Type
Level
HP
MP
Gil
EXP
None
97
57000
16000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
15
20
150
150
10
Stolen Items
Dropped Items
Common: X-Potion
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
lightning
Lores
Command Immunities
None
Control
 
Strategy
 
While the name 'Redux' is simply a gimmick to help distinguish between the two sets of dragons, it might as well have stood for 'reduction' in this case. Maybe Blue Dragon was flipping through his big brother's lad mags when they were dealing out the fancy upgrades, or maybe the head of the GBA remake team has a severe disliking for all things blue. We may never know the cause, but one thing is clear; Blue Dragon (Redux) is the almost comically inept one of the gang.

Blue Dragon (Redux) will attack twice every turn, either physically, with !Blue Fang (sets Stop) or with an multi-target Water-elemental attack. He'll counter any damage done to him with a 33 % shot at Attack. Whenever a character has the Protect, Shell or Haste status, Blue Dragon (Redux) will set Darkness, Poison and Slow on itself and try to swap the statuses with a Rippler attack. That's about it. All Water-elemental attacks are easily absorbed with one of the three defensive pieces of Imp equipment, so no worries there. Rippler, due to the Imp immunity bug, can be blocked with a RelicRibbon. Alternatively, you could just not apply the positive statuses and cast OSlow and OBio on Blue Dragon (Redux) to see it throw itself around its apartment. EsperFenrir's Howling Moon and EsperGolem's Earthen Wall are the part of the Maginot Line that isn't a target of Rippler so feel free to apply them.

OThundaga spells are very powerful, obviously. Any old attacks works like a charm in this fight. Gau and Gogo can Rage something like Aspiran or Trillium to absorb the Water-elemental onslaught. This is really the easiest fight in the Dragon's Den. Seriously, for fun I sometimes don't listedlisten to my own strategies and just damage and heal to the best of my poorly leveled abilities; it was easy enough in this fight every time I gave it a go. Just equip the ShieldTortoise Shield you should have and cast OThundaga and such. Expand Full Strategy
  
Crystal Dragon
Crystal Dragon
Bestiary #275
Type
Level
HP
MP
Gil
EXP
None
89
32000
30000
7700
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
26
30
155
80
10
Stolen Items
Dropped Items
Common: Elixir
Common: X-Ether
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
  
Dark Behemoth
Dark Behemoth
Bestiary #374
Type
Level
HP
MP
Gil
EXP
None
91
38000
9999
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
15
0
115
151
0
Stolen Items
Dropped Items
Common: Phoenix Down
Status Immunities
Elemental Immunities
poisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
Control
 
Strategy
 
Dark Behemoth will start the fight by using OMighty Guard to buff itself up, then start pounding you with powerful physical attacks until you kill it. This is where the trouble is; at the end, Dark Behemoth sees it fit to bid you adieu with either a OMeteor spell (deals around 2200 damage to all characters) or an OUltima spell (deals more than double that). Again, like with Malboro Menace, we are lucky enough to work around this nastiness with OBanish. Should you lack the OBanish spell, Celes' or Gogo's Runic blade (DirkSwordbreaker works with Runic) or any Jumping character will have you surviving the situation. Expand Full Strategy
  
Death Rider
Death Rider
Bestiary #269
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
76
30000
1200
6600
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
48
19
20
150
150
20
Stolen Items
Dropped Items
None
Common: ArmorRed Jacket
Status Immunities
Elemental Immunities
imppetrifydeathconfusionstop
None
Elemental Absorb
Elemental Weakness
None
firepoison
Lores
Command Immunities
None
None
  
Dinozombie
Dinozombie
Bestiary #268
Type
Level
HP
MP
Gil
EXP
Undead
60
25000
600
3700
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
3
0
150
150
0
Stolen Items
Dropped Items
Common: Hi-Ether
Rare: Holy Water
None
Status Immunities
Elemental Immunities
imp
None
Elemental Absorb
Elemental Weakness
poison
fireiceholywater
Lores
Command Immunities
None
None
  
Dragon Aevis
Dragon Aevis
Bestiary #267
Type
Level
HP
MP
Gil
EXP
None
77
23000
500
1200
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
15
50
80
180
20
Stolen Items
Dropped Items
Common: RelicDragon Horn
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
  
Earth Dragon (Redux)
Earth Dragon (Redux)
Bestiary #380
Type
Level
HP
MP
Gil
EXP
None
97
58000
24000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
100
18
10
220
150
20
Stolen Items
Dropped Items
Common: X-Potion
Common: ClawGodhand
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
earth
windwater
Lores
Command Immunities
None
Control
 
Strategy
 
Earth Dragon was once not so terrifying. That was before he got his two feet firmly planted on the ground. Disregarding its own menacing looks, it was a floating monster that you could gently put to sleep and wash away like so much mud on your jeans. Having been pushed around one time too many (this being one), Earth Dragon (Redux) pulled a Batman and swore to avenge his previous weakness by training his body to perfection and getting real good at science. Except for the science.

Earth Dragon (Redux), knowing full well that the element he got stuck with is the only one both vulnerable to elemental protection and generally avoided with an easily applied status - Float - has taken his own weaknesses into account. Earth Dragon (Redux) has enough physical strength to have an army of Greater Mantii soil themselves. Normally it'll just attack physically and with the occasional supremely powerful Earth-elemental attack. OQuake is the nastiest; not only is it barrier-piercing and easily the most powerful one, it will also hit Earth Dragon (Redux), healing it for an average of 4400 damage. Obviously, there's an Attack omni-counter.

Whenever Earth Dragon (Redux) detects the Float status, he'll forego his normal AI script in favor of a combo attack of 50 Gs, Magnitude 8 and a OQuake spell. This means that if you have even one character with unremovable Float due to RelicAngel Wings or a Float-inducing Rage, this is all you'll see for the first part of the fight. Note that there are no physical attacks here except for the counterattack, so if you have a single permanent Floater, ArmorGaia Gear will be more than sufficient. This is a life-saver if you find yourself, against my recommendations, without enough RelicAngel Wings.

When Earth Dragon (Redux) hits 25600 HP, he'll get enraged. This means that your life is over. Nah, just kidding. He will drop his Earth-elemental attacks, as they obviously didn't succeed in killing you. Enraged, the Earth Dragon (Redux) unleashes a physical barrage unlike any other in the game. He'll start by four Attacks after the initial message, then start his new AI script. It's four Attacks in a row, then four physical attacks of which the last one has a 2/3 chance of being the !Savage special, and two !Savage attacks every third turn. He'll counter any damage done with either attack or !Savage. If you're not outright immune to physical attacks, this will kill you.

Here's the thing. With RelicAngel Wings or Float-inducing Rages, you'll need to stick him in his 50 Gs loop, where you'll just have to deal with Earth-elemental attacks which are easily dealt with ArmorGaia Gear and RelicAngel Wings. An alternate strategy is using the Maginot Line paired with ArmorGaia Gear to survive the first part of the fight. Now, unleash the damage until he gets mad at you for it. Now, quickly cast OVanish on the survivors of the first round of attacks. If you manage to turn even a single character Invisible, you've won the fight as it's just dealing damage from this point on.

As far as damage is concerned, Earth Dragon (Redux) is weak to Water- and Wind- elemental attacks. The introduction of the OFlood spell makes life a lot easier for the spellcasters of your team, while Strago's OAero is stronger than his Grand Delta attack versus this foe. Any Float-inducing Rage will make a 255 Defense Gau unbeatable in this fight, but Marchosias has the best offense in OAero, which is also a tip for Gogo if he lacks RelicAngel Wings. If you're having trouble beating the initial healing of Earth Dragon (Redux), you can cast OEsuna on him so OQuake will no longer heal him. In addition, it will be a painful reminder to him that once a floating sissy, always a floating sissy. Expand Full Strategy
  
Earth Eater
Earth Eater
Bestiary #370
Type
Level
HP
MP
Gil
EXP
None
97
36000
1400
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
70
30
0
10
80
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilencesleep
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
Control
 
Strategy
 
This hulking brute will just attack physically two times every turn, and will counter any attack you use against it with !Megaton Punch, which kills anything it touches. If you cast OVanish, you can avoid its effects easily enough. OStop also works against it. If you Sketch Earth Eater, it may have a 25% chance of instantly killing it with its own attack. Expand Full Strategy
  
Flan Princess
Flan Princess
Bestiary #367
Type
Level
HP
MP
Gil
EXP
None
91
12345
1000
11111
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
15
0
250
100
0
Stolen Items
Dropped Items
Common: Megalixir
Rare: Super Ball
Common: DirkOborozuki
Status Immunities
Elemental Immunities
darknesspoisonimppetrifystop
poisonwindholyearthwater
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Here's the deal; these five have amazing Defense and will try to set all kinds of status ailments on your party, eventually turning you into the Berserked characters, likely Imped. They won't use Mega Berserk 'til their third turn, but you'll be effectively screwed when Imp Song makes an appearance. Protect yourself from all this by equipping RelicRibbons and taking advantage of their own status ailment vulnerabilities. Summon EsperRaiden to take care of most, if not all of them immediately. The remaining will still fall to OBanish spells, Edgar's ToolsNoiseblaster or a OSilence spell. Flan Princess is an easy enemy as long as you don't try to get past their Defense. Expand Full Strategy
  
Gargantua
Gargantua
Bestiary #371
Type
Level
HP
MP
Gil
EXP
Humanoid
85
30000
1500
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
67
0
55
100
100
0
Stolen Items
Dropped Items
None
Common: RelicGrowth Egg
Status Immunities
Elemental Immunities
imppetrifydeathsilencestop
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
Control
 
Strategy
 
Gargantua's the biggest, baddest giant out there. With emphasis on 'bad'. Physical attacks are pretty powerful coming from this guy, but the OQuake spell is laughably weak so no worries there. Trading blows with this guy is no problem whatsoever but OEsuna/EsperPhantom'll net you invulnerability easily enough. Expand Full Strategy
  
Gigantuar
Gigantuar
Bestiary #345
Type
Level
HP
MP
Gil
EXP
None
91
30000
4500
1111
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
18
200
200
200
200
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
fire
Elemental Absorb
Elemental Weakness
water
None
Lores
Command Immunities
None
Control
  
Gilgamesh
Gilgamesh
Bestiary #347
Type
Level
HP
MP
Gil
EXP
Humanoid
97
38000
3200
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
51
8
45
173
212
30
Stolen Items
Dropped Items
Common: ArmorGenji Armor
Rare: HelmetGenji Helm
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
Control
  
Glutturn (Elixir)
Glutturn (Elixir)
Type
Level
HP
MP
Gil
EXP
None
91
60000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
20
255
220
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (Ether)
Glutturn (Ether)
Type
Level
HP
MP
Gil
EXP
None
91
60000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
20
255
160
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImageImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (Hi-Ether)
Glutturn (Hi-Ether)
Type
Level
HP
MP
Gil
EXP
None
91
40000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
55
255
200
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImageImpPetrifyDeathDoomCriticalImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Glutturn (X-Ether)
Glutturn (X-Ether)
Type
Level
HP
MP
Gil
EXP
None
91
50000
60000
50000
50000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
120
100
255
150
255
255
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifyDeathDoomImageSilenceBerserkConfusionHP LeakSleepSlowStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
  
Gold Dragon (Redux)
Gold Dragon (Redux)
Bestiary #377
Type
Level
HP
MP
Gil
EXP
None
97
60000
18000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
15
20
150
150
10
Stolen Items
Dropped Items
Common: X-Ether
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Strategy
 
Gold Dragon (Redux) absorbs Magic exactly like Celes does. This means that most of your spells will be absorbed and have no effect. Though you'll probably immediately understand that means OFiraga and such are out of the question, the real threat here is that you can no longer use support and healing spells either.

Just in case you never did pay much attention to Celes, notable spells that can't be used: OCure, OCura and OCuraga, ODrain, OOsmose, OEsuna, OFloat, ODispel, OBerserk, OHaste and OHastega, OLibra, ORaise, OArise, OReraise, -aga spells, OFlare and OUltima. Also, note that the only enemy attack that's vulnerable to Runic's effects worth mentioning that you can use is Northern Cross, which Ragers can use by emulating Fiend Dragon.

Notable spells that you can use include: OQuake, OMeteor, OFlood, OMeltdown, OValor and OQuick. You can also summon Espers without any troubles. FYI, If you have both Celes on Runic stand-by and you cast a spell, both will try to absorb it. If it's a multi-target spell, both will absorb half of the MP normally used to cast the spell. Gold Dragon (Redux) will, due to a cute bug, even use Celes' blade animation when that happens. When the spell is single-target, a dominant Runic user is picked at random and only that one will gain MP, but still half of the MP normally used to cast the spell. Man, fun stuff.

Gold Dragon (Redux)'s battle logic is pretty simple. Since it can't use the most prominent Lightning-elemental attacks (it would absorb them), Gold Dragon (Redux) is pretty much stuck with Plasma and Wave Cannon. It'll use physical attacks a lot, countering with them and possibly with !Mighty Claw as well, which sets Confuse. Make sure to summon EsperGolem or otherwise null Confuse effects, since you can't restore affected characters with OEsuna for obvious reasons. Once past 25600 HP, Gold Dragon (Redux) will set Protect to buff up its Defense and will start to attack more, adding Wave Cannon to the list. Very simple and not threatening at all!

So yeah, Gold Dragon (Redux) is absorbing magic, which isn't that big a deal since about the strongest spell you can use against it not called OUltima flies past Runic: OFlood! OFlood spells are very powerful and feed off of Gold Dragon (Redux)'s weakness to water. Very sweet. In addition, OValor-centric set-ups are powerful, since you can cast OValor no problem, then unleash Fang, Drill, physical attacks, you name it.

This is such an easy battle compared to the previous one! Spellcasters should just focus on OFlood and OQuake spells (OFlood is stronger). Shadow and Gogo can Throw SkeanWater Scrolls or LanceTridents, depending on your ammunition. Other Water- elemental attacks such as OAqua Breath and OTsunami are too weak to really take into consideration, and Dancing the Water Harmony is nowhere near as powerful as RelicDragon Horn Jumping. OHastega is out and you can't cast OReraise, but it doesn't matter. Summon the Maginot Line which all suffer no ill effects from Gold Dragon (Redux)'s Runic status to make sure !Mighty Claw doesn't become a problem. Absorbing all Lightning-elemental attacks and having negated physical ones, there's no threat so we can just kill the thing. Expand Full Strategy
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.